Lean Production Methodologies for Game Developers
Matt Sakey has written a great article for the IGDA on the use of Lean methodologies for game development.
“Waste” in development could be rework, unused assets, reversed design decisions, creative clashes, you name it. Largely it would be the product of poor planning, which, I’m sorry to say, does lead right back to the “business needs more proven process models” argument.
Lean methodologies are used in production industries to reduce waste in the process and ultimately make better products for cheaper. I think this is a vitally important concept for indie game developers operating on small budgets and this article is certainly worth a read.























